Sunday, December 22, 2019
The Effects Of Video Games On The Development Of An...
Literature Review The articles in track number two surrounded the topic of family influence on the development of an individual. All of the research studies revolved around how external sources effected the development of a person. Each study focused on a different age and aspect of an individualââ¬â¢s surroundings. Article one ââ¬Å"Infant Development Outcomes: A Family Systems Perspectiveâ⬠focused on the early stages of infancy; birth to seventeen months, and the effects of the individual mental status of each parent and the relationship of the parents on the infants cognitive and physical development. The second article ââ¬Å"Contextualizing video game play: The moderating effects of cumulative risk and parenting styles on the relations among videoâ⬠¦show more contentâ⬠¦diaryâ⬠and a final assessment of the child in home to find evidence of behavioral issues. These families were compensated for their time by partial repayment of their phone bill. Finally, in the third articl e participants are the children of participants from a previous study. These individuals were those from low income families with a single or remarried parent running the household. Each of the individuals chosen to participate were interviewed and assessed for the existence of psychiatric issues. Each of these studies received the go ahead from one source or another as far as ethics is concerned. The first study received approval from the NHS Research Ethics Committee and their Universityââ¬â¢s Governance Committee. An example of ethical treatment in this study would be the requirement for the interviews to be done in house and the presence of one of both parents during the testing of the infant. The second study received institutional board approval and showed ethical treatment of the subjects by ensuring that their interview process was not mentally or physically harmful to the parents or children being studied. The third obtained informed consent from each of its study participants and showed this through the use of their signed written consent forms. These three studies adhered to the rules and regulations surrounding the study of human beings by obtaining and following ethical guidelines. Approval from a board of ethics, the absence of physical or mental harm toShow M oreRelatedVideo Games : A Form Of Entertainment1319 Words à |à 6 PagesVideo games have been known as a form of entertainment since its introduction in the 1980ââ¬â¢s. With an ever growing market driven by millions of people, video games have become one of the largest industries in the world. However as the video game industry has evolved, so has the content of the video games. What started out with family games like Super Mario and Donkey Kong that involved maneuvering over obstacles, evolved into violent games such as Call of Duty, and Grand Theft Auto which requiredRead MoreThe Effects of Video Games on Children1288 Words à |à 6 PagesThe Effects of Video Games on Children Technology today has progressed rapidly from generation to generation. Children and young adults are both into video games and the latest gadgets out there. Video games have been available to customers for the last 30 years. They are a unique way to entertain individuals because they encourage players to become a part of the games script. Victor Strasburger an author of ââ¬Å"Children, Adolescents, and the mediaâ⬠stated ââ¬Å"The rising popularity of video games hasRead MoreViolent Video Games Effect People1720 Words à |à 7 PagesVideo games are almost always present in any house that is home to an adolescent child. While video games are popular among people of all ages, adolescent children are usually the most involved. An article was developed by three members of the Psychopathology department at a university in the Netherlands. While addressing the use of video games the statement was made that ââ¬Å"Today, in the United States, 91% of children between the ages of 2 and 17 play video gamesâ⬠(Granic, Lobel, Engels). ChildrenRead MoreThe Effects Of Violent Video Games On Children Essay1670 Words à |à 7 Pagesadamant about their teenagers refraining from playing violent video games. Specifically, parents worry about their children playing mature-rated video games that feature blood, gore, vulgar language, use of drugs, and intense violence. Quite a few of these parents believe that their children can be heavily influenced by these brutal video games, which will in turn raise their teenagers to become violent, aggressive, and criminal minded individuals. In hindsight, these parents have good reason to protectRead MoreThe Impact Of Video Games On Children1594 Words à |à 7 PagesTylor Staffileno 12 April 2017 The Impact of Video Games on Children Introduction ââ¬Å"Video games are bad for you, thatââ¬â¢s what they said about rock-n-rollâ⬠(Shigeru Miyamoto). Video gaming is regarded as a ubiquitous part of children and adolescentsââ¬â¢ life. Children who are daily involved in this activity in the US account for 97% of their total. Additionally, for those at an average of 8-13 years old, approximately, 8.5% of them are addicted to playing video games. Moreover, children at the age of 13-18Read MoreThe Effects Of Video Games On Children1034 Words à |à 5 Pagesenjoy video games in their leisure time and even prefer them to studying that, in its turn, can contribute to their poor performance in the class. These days, video games have become an issue that has brought concern to many people from parents to scholars about their potential effect on the future of children through influencing their conduct. They feel that the violent behavior or any other negative consequence can occur as an undesirable result of letting their childr en utilize these games to spendRead MoreThe Impact of Technology1443 Words à |à 6 PagesTechnology, mainly computers and video games, have made a vast difference in our society. Many years ago there were not very many forms of technology that existed. People often used type writers, went, dancing, did puzzle, and played board games for entertainment. Nowadays, the use of computers has become extremely popular. If an individual is not using a computer for some form on entertainment, they are most likely using it for something along the lines of school or work. Technology has gone fromRead MoreThe Pros And Cons Of Violent Video Games1534 Words à |à 7 Pagesof violent video games. But, we can prevent the distribution of these disturbing games to children, where their effects can be negative.â⬠(Kohl, Herb). Violent video games have been blamed for children poor school performance, mental development, and aggressive behavior; there are many studies conducted by different psyc hologists and experts in the area, and they came up with different results. Most people and studies believe that children are the primary victim of violent video games, and peopleRead MoreVideo Games and Child Development: Good? Or Bad? Essays678 Words à |à 3 PagesVideo Games and Child Development: Good? Or Bad? Itââ¬â¢s no doubt that video games are very influential toward a younger audience. But, what people fail to realize is, that a game can seem influential to one person, but have no effect on another. The level of influence a game has on a person, depends on their mental state, and their perception of reality; however, it still can also have a positive effect on these individuals. To people that know the difference between pixels on a screen and actualRead MoreVideo Games And Its Effects1074 Words à |à 5 PagesVideo games have some adverse effects, but they are also valuable learning tools. Research about the role of video games as instruments of higher education is inadequate. The data is also limited by the lack of long-term studies and inconsistent findings. Anyone that has not participated in the activity of playing video games may look down on those that do, because it is not seen generally as a productive use of oneââ¬â¢s own time. If playing video games were to be compa red to other activities that are
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